A remake from scratch of the classic Centipede arcade game.

Nemelwine; My first original video game. Rewatching this reminds me of how far I’ve come.

The Memory Islands; a board game my friends and I made.

A fluid simulation test in Houdini. My first experience with cloud render farms.

A procedurally generated LCD screen using PCG in UE5.

A volcano I made in Quadspinner Gaea. Textured using satellite maps.

Playtesters playing Digging For Hope, my “game” about pensiveness.

Ball-y-Wood Walk of Fame; control this game with your eyes!

A quick Metahuman Animator test in UE5.2

Meet Paul; A claymation virtual production test in UE5 about a plant-based meatball.

A crashed airplane environment in UE5.

Rigidybody and fluid simulation in Houdini.

Wineglass explosion in Houdini.

Digging For Hope Rulesheet