A remake from scratch of the classic Centipede arcade game.
Nemelwine; My first original video game. Rewatching this reminds me of how far I’ve come.
The Memory Islands; a board game my friends and I made.
A fluid simulation test in Houdini. My first experience with cloud render farms.
A procedurally generated LCD screen using PCG in UE5.
A volcano I made in Quadspinner Gaea. Textured using satellite maps.
Playtesters playing Digging For Hope, my “game” about pensiveness.
Ball-y-Wood Walk of Fame; control this game with your eyes!
A quick Metahuman Animator test in UE5.2
Meet Paul; A claymation virtual production test in UE5 about a plant-based meatball.
A crashed airplane environment in UE5.
Rigidybody and fluid simulation in Houdini.
Wineglass explosion in Houdini.
Digging For Hope Rulesheet