Bygones is a 2D puzzle platformer with 3D graphics where you play as Mok, a spirit sealed away long ago who uses light to materially change objects around her. As she reemerges in the modern world that has abandoned her kind, she must escape the tomb she has been imprisoned in.
Role
Director
Tools
Unity, C#, Perforce
Timeline
4 Weeks
Full Walkthrough
Contributions
Bygones was the final project for my first year at USC Games. My main contributions were:
Preliminary design work + concept pitch
Drove creative vision within limited time frame
Maintained GDD and bug documentation
Collaborated with peers to design levels and mechanics together
Process
Featured here is our weekly task sheet and a trimmed version of our game design document. We had designed and blocked out a third level to the game, but were forced to cut it due to time constraints. Inside the GDD you’ll find brainstorming sessions, art and game inspirations, CRC cards, and more.